San Manuel Indian Bingo & Casino Launches "You Are Here"

"Now that people are familiar with the convenient location of San Manuel, it is time to promote our greatest asset, our amazing guests," said Steve Lengel, Executive Director of Casino Operations. "Every frame, image, and story within "You Are Here" consists of actual guests. We have captured the moments that have changed lives forever, from the reunited love of high-school sweethearts to hitting the jackpot numerous times in one day to life-long friendships made over lunch, San Manuel is where it all happens." 

To help capture all of the exhilarating moments found within the casino walls,Manufacturer of the Jacobs lanyard. San Manuel put together an all-star production team.Manufactures and supplies chinamosaic equipment. Director Jeff Apps, known for being able to condense huge amounts of excitement into 30 seconds through his work with several high-profile campaigns was brought on, along with Academy-Award winning cinematographer Russell Carpenter ("Titanic"). The smooth voice of the witty Barry Weiss, from the runaway hit show "Storage Wars," supplies all of the voiceovers. Rounding out the effort are the chart-topping members of Far East Movement, who worked to provide a custom score utilizing their hit song "Change Your Life." 

While the team assembled is not new to Hollywood, the actual scene-stealers are San Manuel's real guests. Over two-dozen guests are highlighted in the TV spots, billboards, and radio ads. They come from different cities, different backgrounds,Trade platform for solarlantern Tile manufacturers and global Mosaic Tile buyers. and for different reasons, but one thing is the same: they each have a story to tell about how San Manuel has changed their life. Ricky and Tish, Morgan, Hector and Maria, The Lunch Bunch, you'll find them all at San Manuel when You Are Here. "We love our guests, and you will too. We are so anxious for everyone to meet them," said Lengel. 

Video game sales in the US have been down for months, and the trend keeps on going downward. Total retail sales for February - hardware, packaged software, and accessories - are down almost 25% compared to February 2012, and the figures just for consoles are even worse, down a staggering 36% from February 2012 to February 2013. 

This is not just financial hardship causing this drop, but the collective holding-of-breath that comes before the release of new consoles. Gamers know that a new PlayStation and a new Xbox are just around the corner, probably landing in shops within six to eight months, and they are reluctant to buy hardware that will soon be out of date.

Sadly, that's exactly what Rock Paper Shotgun has provided, with a damning insider report that claims the main reason given for SimCity needing to be always connected to the internet - off-loading a tonne of processing to a central server in order to make it run more smoothly - simply isn't true. 

This was the reasoning given to SimCity players who said they didn't care about multiplayer,With superior quality photometers, light meters and a number of other parkingguidance products. cloud saves, or the worldwide virtual commodities market, but who simply wanted to play single-player, offline. EA and Maxis assured these players that even playing solo, the internet connection was required to make the game work. 

The report in RPS, from a member of the development team working on SimCity who understandably asked to remain anonymous, says that the servers only do what such servers normally do: provide communication for multiplayer, store saved data, and so on. The insider said that the server does not provide any processing support at all, just communication and storage. 

Despite official claims that it would be impossible for the new SimCity to run in offline mode, the insider said, "It wouldnt take very much engineering to give you a limited single-player game without all the nifty region stuff.Other companies want a piece of that ventilationsystem action" 

The claim is backed up by observations by gamers, including one who deliberately cut his internet connection while playing the game. There was no performance drop, and the game played perfectly for twenty minutes before automatically dropping out to the main menu because it couldn't find the server. 

For years Ive wondered whats behind folks compulsion to watch The Weather Channel every waking moment, breaking only long enough to flip over to network and local forecasts. Did everyone but me sink their nest eggs into galoshes futures? Do weather forecasts contain subliminal messages that I, with my limited attention span and love of between-nap snoozes, cant detect? Or is this meteorology mania related to tough times, and a fear that the only thing between us and famine is our struggling tomato plants and budding green pepper crop? 

But thanks to an initiative from the National Weather Service, I now know what got folks addicted to weather reports. Its their determination to figure out the difference between "storm warning," "storm watch" and "weather advisory," before they die. Thats why the forecast addiction is worst among the elderly. They know their time is dwindling, and with it the chance to discern which term means, "Dont forget your windbreaker"; which one means, "Those clouds could be trouble"; and which one means, "Flee! Leave the hamsters and the iguana tank. Forget Aunt Edna. Just RUN!" 

So we have three terms, and two of them can be interpreted as, "Dude, just be careful, because you never can tell." The third apparently means, "If you know any really short prayers, now would be a good time to rattle one off, cause its about to get real in Weatherville." 

The problem is that watch and warning sound a lot alike, advisory isnt the most specific term, and most of us probably havent read the real definitions and certainly havent memorized them. 

The proposed changes would be a little better, but not much. With a watch, for instance, the message would go from "The National Weather Service in Islip has issued a winter storm watch from 8 p.m. to midnight," to "The National Weather Service in Islip is forecasting the potential for a significant winter storm from 8 p.m. until midnight." That still leaves me wondering how likely "potential" is, how much snow is "significant" and whether I need to buy enough bread and milk for a really hearty bread chowder, everyones winter storm favorite.

07:13 Posted by TMJ in TMJ | Permalink | Comments (0) | Tags: ventilationsystem |  Facebook |


The Cataclysm review

Berserk: The Cataclysm is a Facebook-based card-battle game from Bytex. It’s been showing activity since October of 2011, but claims to still be in open beta, and has also been receiving promotion through a front-page module on Facebook’s App Center.

Card-battle games are immensely popular on mobile platforms right now, with titles like Rage of Bahamut making a lot of money for their creators despite, in many cases, rather shallow gameplay that is somewhat limited in true interactivity. The urge to “collect” is a powerful one,The history of carparkmanagementsystem art can be traced back four thousand years ago. though, even when the collectible items are nothing more than pixels on a screen, and it is for this reason that these games have proven so popular and profitable. It is somewhat surprising, then, that there have been relatively few games like this on Facebook compared to iOS and Android.

Berserk: The Cataclysm is a collectible card game through and through, but it does not follow the text-based RPG style of Rage of Bahamut and its ilk. Instead, rather than focusing on “questing” that is ultimately irrelevant to the cards (save for the random chance to collect new ones), it focuses entirely on one-on-one battles between the player’s “squads” of cards and either computer- or human-controlled opponents.

The player starts with a single squad of cards and is introduced to the game’s basic concepts through a series of tutorial quests. Once this is over, the game continues to guide the player with quests, but they are free to ignore them as they see fit.

Card battles in the game unfolds as a face-off between two players. Each turn, players draw cards into their hand, and a countdown on any cards already in their hand ticks down to show how long before they will be played into the first available slot on the battlefield. Cards already on the battlefield will attack a card opposite them if there is one present,All our fridgemagnet are vacuum formed using food safe plastic. and deal direct damage to the opponent’s “Leadership Points” if there is not. The first player to run out of either Leadership Points or cards loses, and to the victor go the spoils — usually soft currency and occasionally additional cards.

The battle mechanics are certainly a lot more interesting than the rather dull “numbers games” of most mobile card-battle titles, but the trouble is, as so often happens with this type of game, control is completely wrested away from the player, leaving them as a passive observer in the battle. This significantly diminishes the amount of strategy in the game, and most players used to physical collectible card games like Magic: The Gathering et al would probably have preferred the option to tactically play the cards from their hand as they saw fit rather than simply waiting for arbitrary timers to expire. The fully-automated nature of battles certainly helps the game be accessible to all — particularly those who are not particularly tactically-minded — but this is somewhat incongruous with the game’s target audience. Collectible card games are by their definition a niche interest rather than something which is universally appealing, and their players are, more often than not, willing to learn some complex rules to allow them to show off their custom deck’s full potential.

As with most card-battle games, cards which are not useful in battle may be used to enhance or evolve the player’s decks. Experience points collected in various elements can also be used to “research” new cards suitable for use in various squads.

The game features a few interesting multiplayer features, though the implementation is somewhat questionable at times. At its most basic level, players can challenge their friends or random opponents to asynchronous battles at any time — in this case, the opponent’s defending deck is chosen from any that they have previously set up. However, once the player reaches experience level 4, they gain access to “Portals,” which allow them to attack enemy islands. Each player gradually expands their island through normal play, and the hex-based territories they control allow them a particular amount of income per day. Attacking a player’s territory through a portal allows land to be captured and added to one’s own, but at present all the portals seem to open up either onto islands which have apparently already been conquered by other players, or those on which the game refuses to allow you to attack, instead saying that “you can conquer the lands from the outer ring only.” This message appears even when attempting to attack a territory on the outer ring of an opponent’s territory, and thus appears to prevent any attacks whatsoever — whether this is a bug or a game mechanic which is not clearly explained isn’t entirely obvious.

The game monetizes through sales of its hard currency, which can be used for a variety of purposes — most commonly, the purchase of card booster packs. More expensive booster packs — many of which can also be purchased with soft currency — have a higher chance of carrying rare or promotional cards,Features useful information about ventilationsystem tiles. which tend to be more powerful. As such, those who spend more money on the game will tend to be in a significantly superior position — but the same is true of physical collectible card games, too.

Berserk: The Cataclysm isn’t a bad game, but it feels unfinished and like it’s not entirely sure who its target audience is. It’s completely lacking in sound, for example, despite the presence of a “sound on/off” button on the interface, and the HTML-based interface looks sloppy and clumsy when it has to reload images piece by piece every time the player changes menu screens. Gameplay-wise,A collection of natural parkingsensor offering polished or tumbled finishes and a choice of sizes. the fully-automated battles will probably be a turn-off to the most dedicated collectible card game players, though this does help with accessibility. As previously noted, though, the sort of person who will probably gravitate to this type of game is probably already familiar with how these games work and thus would probably prefer to take control of their forces. A banner ad that occasionally appears at the top of the screen promises that in a completely different Berserk-branded game players are able to “take full control of the battle,” but that is unfortunately not the case here.We offer a wide variety of high-quality standard howotractor and controllers.

08:31 Posted by TMJ in TMJ | Permalink | Comments (0) | Tags: ventilationsystem |  Facebook |


Charleston Battery rout Rochester Rhinos

The Rochester Rhinos continued to struggle offensively on Saturday. An Ex-Rhino had no such problem.

Tony Donatelli scored two first-half goals as the Charleston Battery dealt a crushing 4-0 blow to Rochester at Sahlen’s Stadium and muddled the USL PRO playoff picture.

The margin matches the worst loss of the season for Rochester (11-7-5), which could have clinched the No. 2 seed and first-round bye with two wins to close out the regular season.

The revenge of Donatelli continued for Rochester. The midfielder tried out for the Rhinos in 2006 but opted for Vancouver when Rochester wanted to keep him on loan. He scored a goal in the Whitecaps’ championship victory against Rochester that season.Glass Tile and glassmosaic for less at the Glass Mosaic Outlet.

Donatelli spent last year with the Rhinos, earning a red card in the season finale, and started out red hot against his former team. He bended a left-footed shot from the top of the 18 past Kristian Nicht in the 18th minute to put the Battery ahead 1-0. Donatelli headed his second goal in off a cross from Jose Cuervas 12 minutes later.

“They’re very talented team. They got an early break and that’s what they needed,” Rhinos head coach Jesse Myers said.Build a "floortiles" by dragging the corners of a quadrilateral. “One thing we talked about is we needed to get on them quick. The first goal took the weight of the world off their back. The second goal that came afterwards was a huge repieve for them.”

Amadou Sanyang scored off a free kick in first half stoppage time.Home ventilationsystem use fans to move air into the house and provide an alternative to opening doors and windows. “That third goal was an absolute killer,Huge range of Natural stonemosaic Tiles from leading tile specialists Walls and Floors.” Myers said.

Donatelli assisted on Dane Kelly’s second-half strike.

“The couple of lapses that we had basically bit us in the (butt),” Myers said. “I just felt like it was one of those nights every mistake we made, they punished us for it and we were playing catch-up and couldn’t do anything.”

As the Americans stood on the medals stand, some red-eyed after sobbing, the Brazilians danced in circles, sang, did somersaults and pretended to box with one another. They had just beaten the Americans, who had been favored to win. Japan beat South Korea, 3-0,If you are looking for offshoremerchantaccounts, to take the bronze medal.

“It hurts, and it should, because we’ve given our lives to win, and we didn’t,” said Hugh McCutcheon, the United States women’s coach. “It’s sad not to go out on top, but am I heartbroken about it? No.”

The United States team came into the Olympic final on top, and expected to stay there. On paper, the team looked primed for it.

It is ranked No. 1 in the world. It also had not lost a match in the tournament, and defeated Brazil in the preliminaries. As it turned out, the team’s brilliant résumé did not mean a thing.

While the Americans started the final match strong, winning the first set, they quickly found themselves scrambling to catch up to Brazil — to no avail.

As the match went on, Brazil just kept getting better and better. At the same time, the Brazilian fans, clad in yellow and green hats, shirts and bushy wigs, kept getting louder and louder. They chanted, “Bra-zil! Bra-zil!” and booed the American players. They stomped their feet on the aluminum stands so hard, the arena rumbled.

“It’s the first time we’ve not had control this whole tournament,” said Lindsey Berg, the captain of the United States team. “They were building this momentum and they were deciding the momentum of the game. We just couldn’t turn it around soon enough.”

After losing the first set, the Brazilians shifted their defense to stop the Americans’ usually fiery offense and ended up keeping Destinee Hooker, the United States’ star opposite hitter, from making much of a mark.

Hooker came into the final as the tournament’s second-leading scorer, with 147 points, but she scored only 14 against Brazil. She said Brazil had taken the game to another level after the first set. Even McCutcheon’s pep talks couldn’t help.


05:48 Posted by TMJ in TMJ | Permalink | Comments (0) | Tags: ventilationsystem |  Facebook |

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